Thursday, April 4, 2013

Looking Back - Wasteland


     1988 was a pretty good year for computer games.  Especially for fans of RPGs.  Back then, I had an Apple //c, and while the following years may have seen a serious decline as the games industry backed off of 8-bit machines, 1988 was a good high-water mark.   There was Ultima V from Origin, Pool of Radiance from SSI, Battletech from Infocom, Bards Tale III from Interplay, and, of course Wasteland, also from Interplay.

     I had received Wasteland for my 14th birthday, and it instantly turned out to be one of my all time favorites, even today.  I had always been a fan of RPGs, but there was an issue I always had with them. I was always some guy with a sword, some guy who cast spells, etc.  I was sick of the dungeons, of the dragons.  Been there, done that.  Wasteland changed that.  It was set in the post-apocalyptic future, something that was mostly new at the time.  It had guns, grenades, rocket launchers, and if you died, you stayed that way.  The gameplay took the best elements of other games, with the top-down movement view of Ultima, and the simplistic combat setup of games like Wizardry.  It was, simply put, fucking awesome.  (It also helped to pique the interest of any 14 year male that the game came with a "PG-13" sticker on the box.)

My original box, booklets, disks, characters, and cluebook.
     Wasteland came out in 1988 for the Apple 2 series, Commodore 64/128, and the PC.  It was designed by Brian Fargo, Alan Pavlish, Ken St. Andre, and Michael Stackpole of Interplay, and published by Electronic Arts.  The game came out to shining praise from magazines such as Dragon, and Computer Gaming World, where it received game of the year.  It actually still gets praise from modern gaming sources even today.

From left to right, Apple 2, C64, and PC versions.

     The game featured a lot of things that were either totally new or rare in use at the time.  It was the first CRPG that allowed you to split up your party in order to get tasks done.  It also used an unusual type of copy protection in the form of "paragraphs"- a booklet that came with the game that you were instructed to read at certain points containing important descriptions and needed passwords.  It also had several bogus paragraph entries to throw off any player who decided to read ahead in hopes of spoilers.  It also had a nifty utility that allowed you to restart your game using the same characters, resetting everything but your stats.  I honestly can't tell you how many times I've replayed this.

     Set in the southwestern US, the plot of the game starts out simple - you're the "Desert Rangers", a group that's pretty much what's left of the military/police of the "old days".  Your mission is the old "go see whats happening because something's up" routine.  You progress through small towns and villages, eventually landing in what's left of Las Vegas.  It's there that you start to find out that something much, much bigger is happening out in the desert.  Crazy robots are showing up, and nobody seems to know what the deal is.

A small sample of the many individuals eager to "air you out".
     After Las Vegas, the game gets crazier.  Secret bases, a compound of religious cultists, a mad individual playing with genetics, it all comes together in a crazy final sequence that, at the time, was seriously awesome.

     As I said, I had played the game on an Apple //c.  Back then, most apple users were losing their eyesight quickly staring at green monochrome screens.  Despite this, even today, I can still bust this game out and play it from start to finish on AppleWin.  It's actually one of the only RPGs I can play, finish, and then play again.  Even better, using a cool program called ADTPro and an actual Apple //e that I acquired off Craigslist, I am able to play with the same characters I created 25 years ago.

At 14, this sight was boner-inducing.
      Just like every RPG back then, it left a lot to the imagination.  It's a good or bad thing depending on where your preferences lie.  True, It's no Skyrim, but I feel that it's every bit as fun, though, this is probably because I'm still seeing the game with eyes "from the time".  I still remember doing lots of dumb random crap, like -
  • Throwing myself into the river just to raise the swim skill of all my guys, even though it pretty much knocked everyone unconscious.
  • Using a howitzer in one of the towns (Needles) and blowing up a hot dog stand.
  • Staging a casino massacre in Las Vegas.
  • A showdown with the Red Ryder.
  • Wishing I could drive the Regan M3 Tank
  • Leaving Danny Citrine or Christine in Base Cochise just to see the cool picture.  Also because I hated them.
  • Killing Christine for firing single-shot at death machines, but then going full-auto, wasting ammo, on rats.
      It was also possible to just redo certain areas without totally resetting the story.  For example, by just recopying side 3 on the Apple 2, I could reset the Guardians Citadel.  This would allow me to do things I otherwise could not accomplish in one playthrough, such as getting multiple Ion Beamers, or equipping the entire party with Proton Axes.

Fallout -

     The game directly served as sole inspiration for the Fallout universe, which was also made by several members of the Wasteland team.  In Fallout: New Vegas, the Desert Rangers actually make an appearance, as well as other references to Wasteland.

Wasteland 2 -

     Recently Brian Fargo, now with InXile, launched a kickstarter fund for Wasteland 2.  It turns out I'm not alone in my love for the title, as it met its $900,000 goal in less than 2 days.  At the close of the kickstarter campaign, it ended up raising $2,933,252.

     The new sequel will be a direct follow up to the original, and even better, it's being made by the original 4 former Interplay members who created the original.  You can find out more on that here.

     So, in closing, Wasteland = good.  That's all I got.  If you're a fan of older RPG's there's not a better one I can recommend.  If you're a fan of the PC, DOSBox will help you out.  For the Apple 2, AppleWin is the best bet. For the C64, I recommend WinVICE.

Hahaha!

HuckleCat

Monday, April 1, 2013

Metal Max Returns (Final)


     Finally!

     After beating who I thought was the games "main boss", and then having nothing really happen, my only thought then was that I probably had to wipe out all of the games "bounty bosses".  Only then would I get some sense of closure, or so I figured.  I made my way back to Santa Poco and resupplied and prepared myself for another duel with Rodriquez.

That's right.
     This time I had the guy beat pretty easily.  My soldier ended up taking him out in like 4 rounds, with not much damage at all done to her.  I then sat back and prepared myself for some sort of cutscene or story twist or...  something.   But, nothing. Nothing happened at all.  I checked my main characters stats and I had all the badges for killing all the bounty guys.  I went to a few towns and talked to several NPCs and none of them really had anything to say about it.

     It had to be that last building beyond Hell's Gate.  I made my way up there.


     I was repeatedly blasted with mortar fire upon approaching it, and from the looks of the building itself, I guessed that it had to have an important role.  I had to enter on foot, as the front gate was closed behind a beam fence.  Inside were several computers and they all demanded an ID card.  After searching a few floors I found it, as well as some codes.  I kept looking for more codes... you know, 4 computers..  they'd probably need 4 codes.  On the roof were all the mortar cannons.  You're actually able to push them off the roof to prevent more fire later.

     Once I had all the codes I went back downstairs and played a ton of trial and error, trying to match the codes with the right computers.  Once that was dealt with I was allowed into a room where I found a 3rd lens!  This had to be all of them.  I think.  I was also able to open the front door, and disable the laser fencing.  There was also another lift going down that I activated, but I wanted to see about the lenses with that doctor guy north of Canabelle first.  (Also to resupply the tanks)

    
Bitchin!

     Turns out it was a good call.  Not only did I have the lenses, but it made a sweet weapon as well.  If there was going to be a final boss, this was likely going to help a ton.  The doctor guy allowed me to arrange the lenses in my own order, and I assume that the end result would vary depending on how I chose, but hey, whatever, I'll try it out and come back if it sucked.

     I made my way back to the building and then down a very long elevator ride into the basement level.   As usual, I was attacked an unreasonable amount of times.  The map was easy to deal with, but there were these weird sand whirlpool-type things in some rooms.  I figured it was best I stayed away from them.  Before going down another level, I was attacked by some guardian sentries.  After that it was a matter of unlocking a few more doors (on foot) and then being confronted by this guy:


     It was some sort of crazy big-ass artificial intelligence that went on about how mankind was an enemy of the earth, and to save the earth it had to kill off mankind.  Sort of like Skynet in the Terminator movies, but with an environmental angle.  It asked if I intended to destroy it.  Instantly I said yes.  I was then attacked by series of 3 "cyber walls", each one being pretty easy to kill.  After that, more talk and questions on if I still intended to destroy it.  This time I had to fight 3 robotic statue guys, and they were equally as easy to deal with as the walls.  After that the combat field panned to the left, and then shit got real.

   
     If the game had a final boss fight, this had to be it.  Had to be.  He was kind of tough, and you really have to fight him twice.  The first go round, he was easily dealt with, but the second time he almost totally destroyed my tanks.  Still, I managed to beat him, and then was presented with a cutscene that I won't talk about for spoilers sake.

     After all that though, I just basically appeared by my tanks, ready to go outside.  Still, nothing seemed to happen.

     Was that it?  There were no credits.  No story resolution.  I bummed around for a bit, thinking about what it could be, but then I remembered the beginning.   In the start, your dad kicks you out, but, you can still talk to him.  He'll fix your tanks for free, and also teach you more about repairing.

     He also asks if you want to come home.  So, I tried that out, and that's what did it.  I got the game's close, and had formally finished the game.  I got a talk from him, and the credits rolled.




What I liked: I liked the somewhat new setting (for a SNES JRPG anyway) that it had.  I liked the open endedness of the world.  The art and monsters were varied and cool, and the setup of the characters and tanks was fresh.  I wish there were more games back then like this.  I'm surprised that this game and its sequels (except Metal Saga) haven't gotten a western release.  It was also pretty big, and it made exploration fun.

What I did not like:  The story.  There really wasn't one.  You pretty much had to figure it out.  Mostly the game was all about leveling up and killing off a series of monsters to collect a bounty, but every once in a while I'd be hit with a half story that I just did not care about.  The one NPC, the "Red Wolf" guy, the game made it seem early on that he'd likely be a big deal.  He wasn't.  Halfway through he gets killed by someone else.  Then there was also the main boss "Noah" that seemed to come out of nowhere at the end.  It just seemed so tacked on.  Things like that sort of detracted from the game.
     I also was not a big fan of how often I got attacked.  Sometimes it got so tedious that I found myself fleeing from because it was just such a chore.


     Overall it was good though, and I'd recommend it to anyone that's a fan of JRPGs.



HuckleCat

Friday, March 29, 2013

Metal Max Returns (Part 8)


     Getting closer to the end I think, making good progress.

     Last off, I had discovered a burnt out building after putting out a very large forest fire.  It was near the beginning town so after a quick resupply I made my way in.  As usual, I found myself getting attacked like every 10 seconds once inside, and to make it worse, it was all low-level enemies.  I hate when I feel I have to constantly stop in RPGs to do the equivalent of swatting at gnats.  It just takes you out of it.

     The building wasn't very big, did have some cool tank weapons to sell off, and and I was also able to find another lens, this time a "camera lens".  This makes 2 that I have, and I'm still hoping that I did not miss another, I'm pretty curious what the scientist guy north of Canabelle will make with them.  There was also another "boss guy", who looked a lot like one of the Banana Splits..


     His name was "Salmonella HQ", not leader or anything like that, but this guy was the actual headquarters itself, or so he claimed.  He was pretty easy, as I'm finding almost anything is when dealing with them from inside the tanks.  This makes only 2 main bosses left.

     I left and went back to town.  I had discovered that the cave that used to hold the Salmonella Gang was now transformed into a trader camp, and was able to get all my tanks the best engine, allowing the max armor for each.  That helped a lot.  I got my shit together and made my way to Hell's Gate.

Hell's Gate

     I sort of expected things to get crazy difficult once I passed through the fence, but it just didn't really happen.  The main resistance was in opening the gate, and being attacked by robot police. Even they weren't that tough.  Once through, it was mostly desert, with a building in the middle, and a cave to the northwest.  I figured I'd deal with the cave first, assuming the middle building would basically be the end game.

     It turns out that the cave actually was not as insignificant as I thought.  I wasn't being attacked by random enemies any more, it was all dogs with rocket launchers that were static NPCs.  They were all triggered.  Deeper into the cave I had to set out on foot, and that's where I found the "main" bad guy, "Bad Valdez", surrounded by wolves, and on a throne.  He was assuming that I was the Red Wolf guy who was the previous owner of the red tank that I now had.  I insisted that I wasn't him, but he just wasn't having it, and then uh, you know, he sent one of his butler wolves to bring some lady out?

Here she is, sir!

     She came out and laughed at the guy and then I had to fight him.  I figured I'd be facing a quick death here.  My guys were sort of injured, and I just wasn't expecting to find this guy.  I was starting to think that this was the end of the game, or at least the "final boss".

     In any case, the fight went on for a bit, and he did not do nearly as much damage as I thought he'd do.  In fact, the guitar guy Rodriguez was way more powerful.  I was able to beat him after awhile with no casualties on my side at all, and I was pretty surprised.  Afterwards I got to see a short scripted sequence that I won't go into here for spoilers sake, and ended up back outside.

See that flying boxing glove? That's my soldiers attack..

     I went back to a town and resupplied, etc.  At this point the only "bounty boss" I have left to fight is Rodriguez, the guitar guy.  I also have to see what the deal is with the building north of Hell's Gate, but I have to figure that I'm pretty close to wrapping this up...

HuckleCat

Thursday, March 28, 2013

Metal Max Returns (Part 7)


     I still haven't finished it, but I did get further.  Once again, I had to take an extended break to be Dad.  That's pretty much how it's going to be for me every other week.

     Anyway...

     Where was I?  Oh yeah, Eden.  A town south of Sol over some mountains that's made up of railroad cars and abandoned track.  Really not much to see here, just resupply, etc.  I thought there would be more to it, but no.  (It reminded me of a Nomad Camp from the game Wasteland.  In fact, a lot of this game has elements that remind me of Wasteland.)

     To the south was another tunnel in which I found some more useful stuff (I think) and also this guy:


     Once again, in tanks against an armored foe + piercing shells = easy win.  No much of a problem.  The whole tunnel system was sort of easy and linear, and opened up on the other side to a large radio tower on a small island.

     The radio tower was kind of cool.  It seemed like a diversion away from the endless enemy encounters, featuring things like a robot that offered for you to play some sort of game to win a prize, jukeboxes that you could use to change the music, and one floor of  the tower had a series of automated wax celebrity exhibits.  Yes, seriously.

A famous gymnast..

Also -

Michael Jackson, with Romeo and Juliet in the background.

     To get to the top floor I had to figure out some sort of puzzle that involved pushing a lady in front of a wax Dracula, and rescuing a wax Marilyn Monroe for some guy who was squatting in a back room.  C'mon dude, she's wax.

     On the top floor were several elderly people that had walled themselves off from the world and asked simple things concerning life outside the tower.  I also managed to get access to a large laser system that I'm guessing is launched from a satellite.  It was added to my PDA computer-thing, I have no idea how to use it, every time I try it tells me I can't use it wherever I am.  Still sounds cool though.

     I went back to the desert area, hoping to find more of the slow walker turtle guys, and discovered a building to the east walled off in trees, forcing me to enter on foot.  It was like an abandoned factory with several conveyor belts, one of which dropped me several floors down through a chute.  (The game seems to have no falling damage.)  At the bottom, I got attacked by this guy:


     I'm guessing that I was supposed to find this guy earlier on, as I rocked his ass.  Two of my guys were equipped with Bazookas, and the soldier girl was equipped with some ridiculous pair of rocket-propelled boxing gloves.  He was done in a few rounds.  I explored my way back out, found a few more cool things, and went back to the tanks.

     Completely forgetting that I now had the code to open Hell's Gate, I hit up Canabelle next, the town surrounded by water, and bothered all the townsfolk hoping to get a better picture of the buildings to the north.  Someone did tell me that there was another tank up there somewhere, but the real talk of the town was that some kid named Henry sure did like to set fires.  Also, some other kid sure liked to beat him up.  Whatever, dude.  I wanted that tank.

     The buildings to the north were a pain in the ass.  (Or rather, one was.  There are 2 buildings, one of which was walled off.)  I was getting attacked like every 10 seconds and it just became super tedious, I found myself running from more than half the shit due to not wanting to be bothered.  I was able to find sleeping zombie soldiers, and some cool new armor, some kind of tomato gun for the tanks, and, oh yeah, another tank.  It took awhile to find it, and since I had to find it on foot, I had to juggle tanks to be able to get them all back to town.  (I have a tank in tow at all times.  See, the tanks have a computer system that you can turn on to have them assist when unmanned.  In this case I have a backup tank with an "ambush" system activated, and it helps in combat.  It's also helpful for carrying heavy tank equipment that you find.)

The white tank is the new one
      There was an exit just past where I found the new tank that led to the second building.  Inside was a robot, and a scientist guy that offered to make me some kind of weapon if I brought him some lenses.  I hope I did not pass any, I did find one, but that was a while back..  Shit.

     Meanwhile, back in Canabelle, all hell was breaking loose.  Several people were standing about, looking to the east.  While I was away, the forest was set on fire.  The pyro kid Henry claimed it wasn't him, but the bully kid wasn't having it, vowing to beat him up.  I went to investigate, and sure enough...


     I was able to put the fire out by using something called a "hydro pot".  Some sort of device that shoots into the air and makes it rain.  Removing the forest here made a clear path to the beginning city, and also uncovered another warehouse.

     And that's where I took a break.  I sure hope I'm reaching the end soon.  The stats for my character seem to indicate that I only have 3 more "boss guys" to kill.  I know one of them is that guy with the guitar.  We'll see.

HuckleCat

Tuesday, March 19, 2013

Metal Max Returns (Part 6)


     After taking a long break, longer than I hoped, I finally got back to this.  Last off I had killed the leader of a gang of 50's greasers only to find out that he was actually not the leader.  Instead of making a beeline for the guy I pretty much used the time to just explore the game more, and to grind up and improve my tanks.

     North of Sol I found a hidden trader camp which had some good tank parts, and south of Sol I found a subway ruin which also yielded some better parts.  Going back towards the west, the map was divided by a large canyon which stretched south, making a narrow path.  Each time the path branched out, it led to another town.  A branch off to the east leading to a town made of trains called Eden, and following it to the west led to the hideout of "Gomez" who was the main boss of the greaser gang.  I passed it and headed north and found another town, Santa Poco, which was good stuff for the tanks.


Sol


     Evidently, if you leave your tanks unattended for too long, they get debris on them in the form of either lead mushrooms, or the worlds heaviest bird shit.  This extra weight on the tanks will decrease the amount of armor you can have, as well as on-board tools.  Santa Poco has the only tank washing center in the whole game, so it helped out a lot.  I found myself sort of curious as to why they only included one wash station what with it being kind of important, but oh well.

     The biggest help though, came north of Santa Poco, in the desert.  As with all areas in the game, you deal with random enemies, and it was here that I started to run into these large turtle-like guys with huge cannons.  They were not that hard to beat, and each one gave up just over 15,000 experience points and just over 10,000 gold.  It also helped that they traveled in groups.  I'm not sure if this was a glitch in the game from the start, or something that was accidentally changed during it's translation, but I took full advantage of it.  It wasn't long that I was able to deck out my tanks with the best shit I could find, and went to go deal with Gomez.


     The greaser base was already attacked when I got there.  There were dead bodies all about, and some guy going on about the "Lone Wolf" beating them all up.  The Lone Wolf was the guy from the beginning who helped me beat the first boss, (the dog with the rocket launcher), and got me my first tank.  He was here, in one of the buildings, dealing with Gomez himself.  I thought at first that he'd probably kill him, give me condescending advice, and then leave.  Instead I was greeted by sort of a cutscene with Red Wolf and Gomez talking it out.  Gomez had coaxed Red Wolf out of his big red tank by producing some lady that must have been part of Red Wolfs past. I found myself bored with the games attempt to all-of-the-sudden give me some background on Red Wolf.  I just did not care.  It turned out to be a trick, with the woman being nobody, and Gomez attacking Red Wolf from his tank.  Red Wolf sure is dumb, and was killed pretty quickly.  I wasn't expecting that.  I sort of figured on having to fight Red Wolf myself in some sort of escalating endgame.

     In any case, I then confronted Gomez, and beat him pretty quickly.  You have to fight him in his tank, and then again on foot, from your tanks.  I could tell it was a good idea to level up before this fight, as he did do some crazy damage, but at this point it just wasn't a problem. Afterwards, Red Wolf give you his tank with his last dying breath.  Bitchin!

     I towed the new tank back to Santa Poco and transferred stuff about, and now I had 3 kickass tanks to continue exploring with.

     North of Santa Poco was a large fence with robot policemen called "Hell's Gate".  I needed a combination of some sort to get past this.  To the west of that was another town, "Hell's Gate West".  To t he far south, down the west side, I found a town that was surrounded by water called "Canabelle", it had some pretty good stuff, and another fenced off area north of that.

     The desert area held more bad guys.  While looking for more of those turtles with deep pockets, I came across the ghost of the infamous German general Rommel..


     And also this guy, hanging out in a small building area called "run-down oasis"


     Rommel's Ghost was pretty easy.  As I previously discovered, when fighting armored bosses from the tank, always start off barraging them with piercing shells.  After 2 rounds I was able to completely pacify Rommel, and was able to just blast him till he died.  With Rodriguez I was not so lucky.  First off, I had to fight him on foot, and second, only one of your guys can fight him.  He did insane damage and killed my best fighter in 2 rounds.  I'll have to find better gear and deal with him later.

     When I was done exploring, I went back to Sol hoping to further along any kind of story that I had been neglecting.   In town you actually find another vehicle, an APC, but to get it you have to kill some monster that the townsfolk are all going on about in the sewers.  I dealt with that pretty quickly.  The sewers were not that big, and the giant crocodile that I had to fight was taken out in a few rounds due to being a bit overpowered for this area.  The APC was sort of useless considering the tanks that I had at my disposal, but I still added it to my collection.

My collection so far
     Also in town, just to the north, was a large building that I could not access, at least not from outside.  I had to enter it by going south of town to the ruined subway and gain access through there.  The building was a horrible maze of ladders and elevators.  Tons of them.  This took me way way too long.  The building had like 80 floors, and to make things worse, the floors split into two towers halfway up.  I did fight some other boss "Zeppelin" on the way, but with the tanks he was very easy.  Oh yeah, I forgot to mention, you can only use the tanks for like the first 15 levels of the building.
     Once you get to the top, you're rewarded with a combination to open the fence at "Hell's Gate".   That's good, I guess.

     I made my way to the train town Eden afterwards.  It has a tunnel to the south of it, and I'm pretty sure I have to deal with something in that area before I head to Hell's Gate.  I'll get to that later...

HuckleCat

Thursday, February 28, 2013

Backlog Blowout #2 - Metal Max Returns (Part 5)


     It's been awhile, sort of a long weekend with my daughter, and also shaking off somewhat of a cold.  I did get time here and there to play the game, it's sort of taking much longer than I had thought, and the game is a little bigger than I had anticipated.  That's not a bad thing though.

     Last I left off, I was grinding to deal with a guy named Mad Muscle.  Taking my sweet ass time and going in circles around Freeza paid off pretty quickly, and I was able to get better weapons and level up with ease.  After picking up a few flamethrowers and getting better armor all around I went back and paid Mad Muscle a visit and this time was able to kill him in only a few rounds.  Once he was dealt with I was rewarded with my very own ambulance!  At first it seemed like a light car, and I just envisioned a minivan, but it was actually better than the army buggy, to my surprise.

That's right.

     Back to Freeza, I had more to deal with.  See, the town of Freeza is a set of buildings with the main one being in the middle of a frozen lake.  The biggest pain of it though, is that once you step onto the ice, you and your vehicle spin out of control, causing you to slide forward till you hit an obstacle.  It makes getting from shop to shop sort of an irritating puzzle, just not one that's of any real challenge, which made me question why they bothered with that setup at all.
     Talking with several of the NPCs about town I learned that: A- Some guy and his wife ran off with everyone's explosives, and B- Under the town is a monster.  Some guy was going to have to wait, and I was off to the lower reaches of the main building to find said monster.  Lucky for me, there was an elevator which allowed me to take my tanks downstairs, and I prepared myself for what I figured to be an easy fight.  Searching about there, I found what appeared to be an elephant in the ice.

Tarkus?

     It actually was a pretty easy fight.  I ran back and got my bounty cash and upgraded the tanks some more.  (The tanks really are fun to deal with)

     More exploring, more fighting loads of things.  Loads of things.  It's actually something in the game that I'm not liking so much.  I do realize that it's necessary, but it just gets to tedious at times.  I know I have to level up, and I need the constant flow of money, it just seems that I cant walk 10 feet without being harassed by something.  I was able to find a few more interesting things.  To the southwest of Freeza was an abandoned subway tunnel, and I was able to find some sort of "auto-escape" thing for my characters computer.  I have no idea what it does.  To the northeast I found a series of desert passages with a cave and a supply station.  The NPCs at both locations both went on about a tank in a nearby cave, and that I needed a metal detector (which I had) to find it.  It wasn't that far and I was able to find a new tank, an engine, and a tank computer without much hassle.

Towing the new tank
      When you find a new vehicle, and everyone in the party already has a vehicle, you get the option of actually towing the 4th vechicle.  This allows you to get back to a town where you can drop off a vehicle for later, and outfit the new one.  Pretty cool how they did that.
     After taking care of the new tank, and dealing with the engine and weapons and hauling weight, I went back to the dunes for more exploring and accidentally came across the next "boss".

Volkswagon got sick of the girl-car stereotype
     Beetla was also a very easy boss.  A few piercing shells and he wasn't able to attack me, save for flashing his high-beams at me (seriously).  I'm starting to wonder if I have taken the grind thing to the extreme, as the last 2 bosses were now much easier than both Mad Muscle and Dr Rafflesia.  I'm thinking it's got to be the tanks that making the difference, which would make sense.

     Further to the north of where Beetle was at stood a skyscraper.  I wasn't able to take my tank inside, so I figured the next boss fight would be on foot, and be harder.
     The building had about 21 floors to it, and I did way too much exploring.  There was a girl there who kept insisting that I was there to kill her, but gave that up once I chased her down and found that the game would not allow me to kill her.  It turns out that she was the wife or now daughter (?) of the guy that ran off with all of Freezas' beloved explosives, and that the guy was on the roof.  She also wanted me to help him.  Fair enough.
     Once on the roof, he explained to me that his plan was to use the explosives to blow up the building and cause it to fall to the west, creating a bridge to the next island over. (Made sense, actually)  He said that he needed my help, but all I really did was follow him about.  He told me to go park my tanks outside so they would not get destroyed, and to come back when I was done.  Ok, fine, did that.  I was then greeted with a small cutscene of sorts of the man blowing up the building, die-hard style.

I'm sure nobody was inside.
     Nice.

     After taking the new "bridge" west I immediately ran into the town of Il Migra.  I had collected a large amount of cash from the bounties, and also remembered a building to the east of Audry town where some guy was trying to sell an Abrams tank.  I also discovered that between Il Migra and the building that I just watched blow up was the next "boss".   He had to be easier once I had 3 tanks.  Turns out I was right.  After haggling with the tank salesman over a price, I was pleasantly surprised by its crazy powerful cannon and heavy duty engine.  I went back to Il Migra and just began bouncing back and forth between the town and the "bridge", and realized I had forgotten to stop towing the new tank and drive it.  Then I was attacked by a horn section.

Yes, horn section.
     Once again, easy "boss".

     The game seems to have 2 kinds of bosses.  There's the major ones, that have bounties attached to them, and there are minor ones, that are just parts to small snippets of stories that are parts of different areas.  For example, south of Il Migra is another town, (Junta?), and it has been overrun with bandits that all look like The Fonz.  They also have special attacks like whistling you a tune, and blowing you kisses. (Yes, seriously)   Next to the town is a ferry that will take you to yet another island, but to do so you first have to fight the leader of the Fonz Army..

How the hell is Fonz getting in that?
     If you kill the Fonz, the APC spits out another, clown-car style.  So I had to focus on the Pink APC.  Once again, easy work, especially since piercing shells seem to castrate any armored vehicle.

     And that's where I'm at now.  Killing Boss Fonz allowed me to take the ferry to yet another island, and to the east of the where I was dropped off, was a city called Sol.  I saved my game, and took another break.

HuckleCat

Thursday, February 21, 2013

Backlog Blowout #2 - Metal Max Returns (Part 4)


     Grind, grind, grind.

     After yesterdays triumph over Dr. Rafflesia, all I really could do was just explore, which is ok.  To the north of Audrey was another town, Rocco, and to the east was a series of small buildings on some man-made overlooks on the coast.  In one of the buildings I found an NPC who sent me to another room where I had to deal with this:

Wait, what?
     He was actually pretty tough, killing one of my other guys, but after beating him and going back to the NPC, he coughed up a key to the next room over.  Inside I found a device that would unlock locked doors, so that was helpful.

     After that, more exploring.  Just west of Rocco was another hidden camp of vendors with more upgrades for my tank, and to the north of there was an old hospital.  People in Rocco had warned me of the hospital, but I had forgotten why.  Inside was another NPC who kept running away from me, I didn't really register that this was not a good thing, as he eventually stopped and confronted me.

This cant be good...
     It was Mad Muscle, the next monster bounty (In other words "Boss") that I had to deal with.  This guy was pretty damn tough.  Each hit seemed to drain about half the hit points from anyone he hit, and he got 2 hits per attack.  To make matters worse, if you hit him, he fell back into an ambulance where you could not hit him, and healed himself.  After two of my party members got killed I was all like "screw that" and fled.

Just before my ass beating.
     SO, right now I'm just exploring more and trying to level up.  Getting better gear and whatnot to be able to fight this guy without getting trounced.  To the northeast of Rocco on a beach was a cave that is only accessible sometimes (when the tide is out), and from there you can get to another island that's to the north.  There I found another camp, and another town to the north called Freeza.

     Hopefully over the weekend I'll have more time to explore further and deal with Mad Muscle.

HuckleCat